namespace AutoChess
{
    public enum ActorType
    {
        ActorNone,
        
        UIActor,
        
        TownPlayer,
        TownNPC,
        TownMonster,
        
        ACTPLayer,
        ACTMonster,
        
        ChessGrid,
        ChessHero,
        ChessShip
    }
    
    public enum BattleSide
    {
        None,
        Left,
        Right
    }

    public enum DummyPoint
    {
        /*Actor的结构节点*/
        DM_S_ROOT,
        DM_S_BREAST,
        DM_S_HEAD,
        DM_S_NONE,
        DM_S_MAX,
    }

    public enum ChessDummyPoint
    {
        /*自走棋的逻辑节点*/
        DM_ACROOT,
        DM_ACHERO,
        DM_ACGRID,
        DM_ACSHIP,
        DM_EffectRoot,
    }
}